AR, Tech News & Awesome Games

A tech & research blog from Costas Boletsis (PhD Research Fellow, Gjøvik University College, Norway)

Category: Augmented Reality

PTC to Acquire Augmented Reality Platform Vuforia from Qualcomm

vuforiaAfter Apple acquiring Metaio, another major development took place in the AR field: PTC acquired Qualcomm’s Vuforia.

According to the PTC press release:
PTC today announced it has signed a definitive agreement to acquire the Vuforia business…

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Smartkuber: preliminary results

We ran a preliminary (informal) analysis of the first results coming from the – still on the two digits – gaming sessions of Smartkuber, just for the fun of it. Trying to examine the game’s validity as a cognitive screening tool, we found a promising, statistically significant linear correlation – so far – between the game scores and the MoCA cognitive screening test scores. We can also get a better insight on each mini-game’s performance. However, there is still a long road ahead of us, with the final results coming in around December. Things are looking good, fingers crossed…

PS. Seniornett Norway has been an extremely helpful collaborator, providing the study’s awesome participants and the meaningful feedback.

Project Tango

Google’s Project Tango seems like a very interesting and promising take on mobile 3D tracking and perception…

Smartkuber – the cognitive training video game with the cubes


The beta version of the cognitive training game I was developing as part of my PhD study is up and running! So…… Smartkuber is a serious game for cognitive training, developed at Gjøvik University College (Norway) as a research project, from Costas Boletsis and Prof. Simon McCallum.

It is actually the main tool for the last stage of the PhD study and we are currently running the validation experiment, in collaboration with Seniornett.

Smartkuber consists of 5 mini-games which – along with the implemented interaction technique, utilising the cubes – address various cognitive functions. You can find all the info about it in our new website:

Check the demo video

Apple acquires Metaio

junaio-appleApple has acquired the Augmented Reality startup Metaio and Junaio (Metaio’s cross-platform AR browser) goes with it… I don’t know if that’s a good or a bad thing for all of us who have invested time developing for Junaio, coding in AREL (Augmented Reality Experience Language) and using Metaio SDK, but to me it’s probably a bad thing since the Junaio channels will not be available after 15th December 2015… and I have developed the beta version of my PhD’s cognitive training game (namely Smartkuber) using that platform :( On a happier note, I still have plenty of time to run the final experiment using what’s left of Junaio.

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Meta Spaceglasses One: first thoughts

spaceglassesA few days ago, the Meta Spaceglasses One finally arrived! We, at the GUC GameLab, have been waiting for them for over a year. So…I’ve used it for a while and I must admit that overall I was not impressed.

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Google Cardboard: experience VR in a simple, fun, and affordable way


Google Cardboard is a virtual reality (VR) platform developed by Google for use with a fold-out cardboard mount for a mobile phone. It is intended as a low-cost system to encourage interest and development in VR.

Got the Google Cardboard for Christmas and just gave it a try. Definitely, I got my money’s worth (appr. 20$), it was easy setting it up and its performance was more than decent.

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Presentation for AR practices at joyAR, Athens

On the 6th of April, I presented a prezi on the AR projects I was involved with, at the second meeting of the EU-funded project “joyAR” in Athens (via Skype).
You can find the prezi here:

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News for: Augmented Reality, Leap Motion & Latency Mitigation Strategies

WT_SDK_Logo_500x500-300x300Some interesting news from the AR field:


We are still waiting for the Leap Motion so every testing is welcome…

And finally, John Carmack on:

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